Something quick done in Cinema 4D, rendered in Octane, then finished off in Photoshop. The geometry is really simple. The scene is comprised of rectangles, domes, and cylinders. You can tell that I relied heavily on displacement maps here.
Here's the final piece with some work in Photoshop and Analog Efex.
Filter fun.
Filter fun again.
A quick snapshot of the set in Cinema 4D.
Another snapshot from a different angle.
Much of this scene is covered with this displacement map, then offset for variety.